Zelda: Breath of the Wild Does Not Have Traditional Opening — Story Progressively Revealed

Nintendo is holding a special livestream during E3 2016, and the main highlight of the show is the brand-new Legend of Zelda title which is coming to both Wii U and Nintendo NX next year.

One of the features that were discussed was the fact that the game breaks the traditional conventions of a Zelda game. While this has been explained before, this was the first time we really got to see exactly what that means.

The game will open with Link awakening from a long slumber; while this has always been the case, it gets more interesting. Almost immediately, you’re thrown out into the (very large) world of Hyrule, and you must collect various items to get started on your journey. Prior entries in the series have had Link going through a relatively monotonous “opening” phase, which tends to last a few hours. Not much action occurs during this phase, as it is used to set-up the story and get the player introduced to the various mechanics in the game. That is no more in Breath of the Wild, as the player will now have a large world to explore from the get-go, and it is up to them to discover the game’s mechanics and lore.

 

A.K Rahming
Having been introduced to video games at the age of 3 via a Nintendo 64, A.K has grown up in the culture. A fan of simulators and racers, with a soft spot for Nintendo! But, he has a great respect for the entire video game world and enjoys watching it all expand as a whole.