Balance is the Focus of Super Smash Bros. says Game Director.

Super Smash Bros. has been one of the most competitive fighting games ever since the incarnation on the Nintendo 64. Fans have gone from gathering around linked up systems and TV sets to now playing each other online. Many fighting games strive for a sense of balance in the game play, but sometimes that feat is unattainable. Director of Super Smash Bros. Masahiro Sakurai told Famitsu in a his weekly column that \”balance\” was the main focus for Super Smash Bros.:

“Rather than directly weakening an attack’s advantageous parts, we’re putting effort into keeping them strong, while adding other weaknesses to them. Like giving the attacks punishable openings, or weakening the character’s mobility or recovery rate. We’re making comprehensive adjustments to characters, even for parts that might seem completely irrelevant.”

With a strong emphasis on balancing the game play from past versions of the game, Super Smash Bros. is shaping up to be a great fighting game for both the Wii U and 3DS.

Shawn Long
Our favorite youtuber ever, and long-time founding member of our family of sites. The "crass" from our Class vs. Crass podcast