Vigil – Wii U Hardware \”on Par\” With Current-Gen

The following is an except of an interview between GameReactor and Vigil’s Marvin Donald.

GameReactor: This one is all coming out for the Wii U. How has that been?

Darksiders 2 Game Director Marvin Donald: Uh, so far, so good. We have limitations based on Nintendo’s progress, but, you know, that really has, the only problem that’s been for us is, you know, not having an actual release date. But once we know when the Wii U has, when Nintendo has commited to a firm date, you know, we will be able to commit to a date for Darksiders II, but we\’re planning on it being a launch title, and so far everything’s been smooth sailing.

We got the game running on their hardware pretty quickly, and the controller’s been great to work with, now it’s just down to deciding what we really want to do to make it a unique experience on the Wii U. You know, taking advantage of you know the extra screen and the touch capability and all that. So, you know, so we\’ll have a few new feature for sure, but I think visually, for the most part, it\’ll be pretty much the same.

You know, so far the hardware’s been on par with what we have with the current generation’s. Based on what I understand, the, you know, the resolution and textures and polycounts and all that stuff, we\’re not going to being doing anything to uprez the game, but we\’ll take advantage of the controller for sure.

[Editor’s Note: The sources I\’ve talked to  said that the dev kits have gone through many revisions and only within the past two weeks have been mostly finalized. The current round of dev kits are expected to be stronger and include newer features than the current-gen. So, take the words of Marvin Donald with a grain of salt. He obviously is referring to an older revision of dev kits.]

It is also worth noting that the technical lead at Vigil as previously gone on record to state that the Wii U is superior graphically. There is an NDA in place at the moment where developers can\’t discuss the Wii U’s performance good or bad, so the view of Marvin Donald must simply be based on what they\’ve achieved with their porting of a title across to the Wii U and not a statement on the systems performance.