Super Smash Bros Ultimate Embraces the Competitive Scene

At long last, we finally have received some long-awaited information on the new Super Smash Bros. game and there was plenty of it shown earlier this morning during Nintendo’s E3 2018 showcase. Included in the mists of all of it are many quality of life changes to some of the finer mechanics geared toward the competitive scene. After finally getting some hands-on time with the game, some of those changes definitely were more noticeable than others.

One of the more noticeable changes is the ability to air-dodge left or right. There are several useful ways to use this new mechanic to get the upper hand on your opponent. Either use it to give you a little more of a gap closer while returning to the platform — or positioning yourself either closer or further away from your opponent when dodging a powerful attack.

Dodge rolling has been around since Melee and is a Smash player’s most used tool in their kit. But knowing when and when not to dodge-roll is what separates the average players from the pros. Super Smash Bros. Ultimate makes excessive dodge rolling much more punishable by increasing the frames of rolling, stacking up to six times. This will increase the probability of being punished when exiting the rolling animation. To the casual player, it won’t make much of a difference, but a seasoned Smash player can capitalize from the change.

Perfect shielding has also been changed is a huge way. In Super Smash Bros. 4, a perfect shield would occur when you shield just a few frames before an attack would land, taking no shield damage and having the ability to counter-attack immediately. With Super Smash Bros. Ultimate, a perfect shield will occur when releasing the shield button as an attack hits. This will take some getting used to but still can be used for the same purpose.

As I get more hands-on time with the game, I’ll be posting details on the changes in Super Smash Bros Ultimate all week. Are you excited for Super Smash Bros. Ultimate? What returning faces are you looking forward to playing again? Leave all your thoughts in the comments section below!

Andrew Baldwin
Andrew Baldwin is an Writer/Host for Enthusiast Gaming. He spends most of his time playing League of Legends, making videos, and writing. If you enjoy all things Pokemon or video games in general, then consider following him on Twitter @Acetrainerdrew_ :)