Super Monkey Ball & Yakuza creator says Nintendo hardware is ‘basically’ for kids and teens

Super Monkey Ball creator Yakuza creator CCO Toshihiro Nagoshi interview Sega Europe Nintendo hardware Nintendo Switch for kids and teens

Toshihiro Nagoshi is quite the unique figure in the video game world. In addition to being Chief Creative Officer at Sega, he created the Super Monkey Ball and Yakuza franchises, which don’t have a terrific amount in common but demonstrate the range of ideas and experiences he enjoys delivering. As part of Sega’s ongoing 60th anniversary festivities, Sega Europe interviewed Toshihiro Nagoshi about his career. At one point, the discussion turns to Nintendo platforms and how Super Monkey Ball was the first Sega game on Nintendo hardware. On that subject, Nagoshi explains that, even though a wide range of players play Nintendo hardware like Nintendo Switch, he still feels like it is “hardware for kids and teens.”

“I think even now the Nintendo platform is still a game console that is played by a wide range of age groups,” he says starting at 12:12, “but basically, I think it’s hardware for kids and teens. Amid all that, at that time, Nintendo was also putting a lot of effort into the kids market, and I thought I would follow suit (by making Super Monkey Ball).” These statements can be interpreted a few different ways, especially as it pertains to the modern-day situation with Nintendo Switch. There are surely millions of adults with their own Nintendo Switch, but at the same time, it seems likely that the brunt of units sold in time for Christmas will be for children of various ages.

Of course, Nintendo hardware aside, there are plenty more insights from Toshihiro Nagoshi in the Sega Europe interview where that came from, so give it a watch (and probably prepare to read a lot of subtitles). Also, check out this new seminar on Sega hardware history, which features a prototype Nomad.


John Friscia
Head Copy Editor for Enthusiast Gaming, Managing Editor at The Escapist. I'm a writer who loves Super Nintendo and Japanese role-playing games to an impractical degree. I really miss living in South Korea. And I'm developing the game Boss Saga!