Following a delay in August, Life is Strange: True Colors is finally set to release on Switch next month, and to celebrate the game’s patiently-awaited release, Square Enix has spoken out on some of the extensive technical work done to help the game function well on Switch.
In a press release, Square Enix stated that the Switch version of Life is Strange: True Colors was “developed specifically for the Nintendo platform,” which inevitably brought about a rush of design challenges. The press release notes that the development team had to make “many technical changes” to the game in order for it to run to its standards. This included “reworking every character model, environmental object, and all foliage across the game, as well as completely rebuilding the lighting engine.”
Additional comments from Square Enix External Studios co-head of studio Jon Brooke highlighted just how important it was to the team to make sure that the game met a high standard on Switch. Brooke referred to Life is Strange: True Colors as the most technically advanced game in the franchise, and emphasized that the team was proud of the job it did converting the original experience to Switch.
We will not have to wait too long to see how Square Enix did porting Life is Strange: True Colors to Switch, as players can play the game digitally on December 7 (those holding out for a physical release will have to wait until February).