Sea of Stars, Chrono Trigger-ish RPG from Messenger devs, hits Switch holiday 2022

Sea of Stars release date holiday 2022 Nintendo Switch Sabotage Studio RPG Chrono Trigger The Messenger Yasunori Mitsuda turn-based

At the Nintendo Indie World showcase today, Sabotage Studio, the developer of the critically acclaimed sidescroller The Messenger, announced that turn-based RPG Sea of Stars will launch on Nintendo Switch with a holiday 2022 release date window. The game was first announced in March 2020, and it is inspired by Chrono Trigger among other things, even including containing some music from CT composer Yasunori Mitsuda. Despite the genre shift, Sea of Stars is a prequel to The Messenger, taking place in the same world. The game also promises tons of exploration across its large and varied world. Check out the new Sea of Stars Switch announcement trailer and pick out the Chrono Trigger influence in the visuals.

On its surface, the story of Sea of Stars doesn’t sound earth-shattering. Valere and Zale, who use magic controlling the sun and moon as the Children of the Solstice, are fighting against an evil alchemist known as the Fleshmancer. It will pretty likely become much more involved than it sounds though. In the meantime, here are the many features Sabotage Studio is touting for Sea of Stars on Nintendo Switch come its release date late next year:

  • Engaging Turn-based Combat: Pressing the action button in sync with the animations increases damage output while reducing incoming damage. Along with timed hits, combat features multi-character combo attacks, boosting, and a strategic “locks” system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre; no random encounters, no transitions to separate battlefields, and no grinding.
  • Unshackled Traversal: Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement.
  • A Story Rich Adventure: Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production.
  • All Fun, No Tedium:Enjoy combat without fear of hitting a wall and having to grind for experience or items; in Sea of Stars, defeat requires a change in battle plans, not hours of repetition to better the odds in a rematch.
  • A World You Can Touch: There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as “Wheels”…every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience.
  • Radiant Lighting: Dynamic light effects pairs with a world-influencing day/night cycle to make every area feel truly alive, pushing the traditional visual limits of classically-styled 2D pixel-art games; the only way to properly tell the story of heroes conjuring the powers of the Sun and the Moon.

[Source: PR]

John Friscia
Head Copy Editor for Enthusiast Gaming, Managing Editor at The Escapist. I'm a writer who loves Super Nintendo and Japanese role-playing games to an impractical degree. I really miss living in South Korea. And I'm developing the game Boss Saga!