XSEED’s Sakuna: Of Rice and Ruin, the game that combines action sidescrolling and farm simulation elements, has been delayed from this winter into a vaguer 2020 release. Two-man developer Edelweiss has made this decision in order to provide the game more polish and finishing touches.
Per Siliconera, game director Nal apologizes for the delay on Sakuna, but he optimistically adds this:
Development is proceeding apace. The battle system is just about done, and we’re making improvements to related systems. A large amount of the remaining work is with adjustments to the RPG-like elements, as well as cutscenes, but the end is in sight.
Ever since I was a student, I’ve always wanted to make an action RPG, but I wasn’t quite sure if I had it in me. For 15 years, I put my utmost effort into reaching that point where I could, and it’s finally coming together in this title.
I actually had the opportunity to interview Edelweiss’s director Nal and CG artist Koichi at E3 2019, and I also got hands-on preview time with Sakuna: Of Rice and Ruin. In the interview, Nal and Koichi discussed taking influence from ActRaiser and Devil May Cry for this title, as well as non-game influence from Seven Samurai and Princess Mononoke. What I played of Sakuna: Of Rice and Ruin left me hopeful, as the gameplay rewarded careful attack timing, though I did not get to experience the farming simulation elements.
Let us know if you’re still looking forward to this XSEED release!