Rocket League on Nintendo Switch: Various Technical Details

Rocket League just launched on the Switch earlier this week. Right before launch, a few members of the development team at Psyonix hopped onto Reddit for an AMA session (‘Ask Me Anything’) with fans.  The overall discussion was pretty interesting, and there were some solid questions and answers that came out of it.

Here are a few key points from the AMA:

  • The game runs at a maximum of 720p and pretty much stays at this level when docked, but has a dynamic resolution when undocked (usually hovers around 1024×576/576p).  The Switch version also lacks AA (anti-aliasing), thus resulting in jagged-lines on the edge of surfaces. This isn’t too bad, considering the complex physics system that the game is using. Besides, it’s such a fast-paced game that you won’t have enough time to focus on the lower visual quality. 

 

  • Development will be on-going with the Switch version, as has been the case on other platforms. This means optimizations will continue to be made as time goes on. Does this mean we’ll get a resolution or visual bump? That’s a possibility, but even if not, it’s still great that the devs are working to improve the game further. 

 

  • Developers confirmed that the Switch version is virtually the same as the other versions. Apparently, it’s about 95% the same; “minor technical differences” and IP-related content that needed to be cut make up the only differences. Again, good on Psyonix and Panic Button for porting over the full game. All of the cars (not including platform exclusives), arenas and customization items are all available!

 

  • Speaking of other platforms, cross-play in online matches can be enabled and disabled. It’s still amazing that Nintendo was totally fine with letting this happen. The Rocket League community was already huge before the Switch release, so no matter how many units the Switch version sells, there will always be people to play with online as long as the total player base remains active. 

 

  • Switch players cannot create parties with players on other platforms, but they can have private matches by means of creating private rooms with passwords. This is understandable. Cross-play between consoles is still in its infancy, so it might take time to make everything totally seamless. Not to mention each of the platform holders must have their own policies.

 

  • Local multiplayer is still great on Switch: two-players when undocked and four-players when docked. This also applies when playing split-screen in online matches. With the Switch being such a social system, this really isn’t a surprise.

 

  • A physical version will come to Switch, but it’s currently ‘TBD’. Could release either this year or sometime in 2018. The digital edition has a tiny file size, but it’s understandable that some folks prefer physical versions over digital. 

The fact that Rocket League even made it to the Switch at all is still a big deal; it’s one of the most popular games on the market right now, so this is a big win for Nintendo and Switch fans! Psyonix and Panic Button really put their best foot forward in making sure the full experience was realized on Switch, despite the system having less advanced hardware than the other consoles. It may not look as pretty, but remember, this is still the only console version of Rocket League that you can take with you on-the-go!

If you would like to read the full discussion, check out the full AMA on Reddit. Thanks to Kevin on Twitter for compiling a few tidbits from the discussion into a single thread.

A.K Rahming
Having been introduced to video games at the age of 3 via a Nintendo 64, A.K has grown up in the culture. A fan of simulators and racers, with a soft spot for Nintendo! But, he has a great respect for the entire video game world and enjoys watching it all expand as a whole.