Retro Studios art team bolstered with Borderlands and Battlefield talent


The Retro Studios art team has seen some new talent of late. The Metroid Prime 4 developer has acquired a few new artists, presumably to work on Samus’ upcoming Switch game, but possibly other games as well. The developer has been hiring new talent from around the industry, with the Art Director for Battlefield V joining just a couple of months ago.

The newest round of hires adds several VFX artists to the Retro team. Those in this role are generally responsible for the visual part of special effects, such as fire, dangerous lasers, and of course explosions. Right now, we know of three brand new VFX artists who have joined the company.

Adad Morales previously worked on Battlefield Hardline, which wasn’t the franchise’s finest hour. However, he also helped on a never-released Star Wars project for EA’s Visceral Studio, the studio known for the phenomenal Dead Space series. Additionally, he has some work listed in his portfolio on a canceled StarCraft game for Activision Blizzard.

Meanwhile, Bryan Erk worked on Shadow of the Tomb Raider, the finale of the reboot trilogy for the franchise, which has a very clear artistic direction that was really well realized. And Nicholas Wilson spent twelve years working with Gearbox on Borderlands. The Borderlands franchise has a very clear and well-defined visual style, so it’s no wonder that Erk has joined Retro Studios as Lead VFX Artist.

Disappointingly, we still don’t have a release date for Metroid Prime 4. However, with all of this new talent joining Retro, you’d hope that the game will at least be seen again by the end of 2020.


Jamie Sharp
Started out playing Metroid 2 on the GameBoy at around 5 years-old, and now I write about games all day long. Can't play Switch and drive, I've tried. As time goes on the Switch is quickly becoming my favourite console of all time.