Reggie Fils-Aimé comments on future Smash DLC possibilities, classic consoles, innovation, and more

Wii U - Nintendo Switch - Reggie Fils-Aimé

In a broad interview with Reggie Fils-Aimé, president of Nintendo of America, the Nintendo executive discussed many topics of the day with The Hollywood Reporter. With Super Smash Bros. Ultimate out on the market and receiving the critical and commercial praise that it has, consumers are understandably curious about its future. Much speculation occurred regarding upcoming Smash DLC and whether the developers would pull from their bucket of first-party Nintendo characters or attempt to secure licenses to bring in more third-party fighters. Fils-Aimé commented on the recently announced Persona 5 character, Joker, making the roster and what that should imply about the future DLC characters yet to be announced.

The reason it was so important to showcase Joker was really to help the player understand that the net has been cast very wide for the different new fighters who will enter Super Smash Bros. Ultimate. From that perspective, it’s going to be very exciting. As it gets closer to the launch of the next fighter we’ll reveal that, so stay tuned for that.”

Fils-Aimé is clearly setting the bar for what to expect, and while he didn’t say that characters would all be third-party outright, his comment implies that we might get some more obscure support from the far reaches of gaming. I don’t know about any of you, but I’m holding out hope for some Xbox collaboration. Perhaps, then my hopes for Banjo Kazooie will come true. Or, could Master Chief ever be in the running? Crazier things have happened! But this is, of course, my own speculation.

What about the classics?

The Nintendo president then went on to comment further on the classic consoles as many fans have hoped for a Nintendo 64 release. Fils-Aimé didn’t back pedal at all on his recent comments and only reinforced the notion that the NES and SNES are it for now.

“We worked very hard, both for the NES Classic and the SNES Classic, to really have the best games that defined that generation. We’ve said that the current systems are the extent of our classic program. We’ve also been clear that, at least from an Americas perspective, these products are going to be available through the holiday season and once they sell out, they’re gone. And that’s it. The way that consumers will be able to continue participating with our classic content is going to be through Nintendo Switch Online…”

Trend-setting and innovation

Nintendo has always been a trend-setter and a pioneer of sorts in the gaming community. That becomes quite clear when you review the company’s history with being the first to fully back motion controls during the Wii era, introducing interactive cardboard toys, or even going with this handheld/console hybrid that we have today. THR asked Fils-Aimé whether Nintendo takes these bold approaches conciously and if the company’s influence can be felt in other aspects of the industry. Fils-Aimé stated the following:

“It is absolutely a conscious decision to innovate and to do things differently, to do things that are unexpected, to do things that consumers didn’t know they wanted but once we deliver that innovation it becomes, if you will, the new way of doing things, the new normal.”

He acknowledged that Nintendo was the first to introduce basic things in gaming today such as the D-pad. the analog sticks we now have in modern controllers, and even touchscreens in gaming with the Nintendo DS. Fils-Aimé feels that while risks can have downsides, they also lead to great rewards. That appears to have proven true with the failures of the Wii U and the subsequent successes of the Switch.

There’s plenty more great insight from the Nintendo executive in the full interview. Be sure to head on over to THR and check it out!

Chris Hinton
Accountant by day, video games enthusiast by night.  Somewhere in between all of that, I'm a husband, dad, and generally a giant man-child, too.  If a game is all about action, there's a safe bet I'm playing it.  I started laying waste to virtual worlds as a youngin' on the ol' Atari and haven't stopped since.