F-Zero is ‘hard to bring back’ without a ‘grand new idea,’ says ex-Nintendo designer

new F-Zero hard to make without grand idea Nintendo designer Takaya Imamura

Back in January, Takaya Imamura announced his retirement from Nintendo after 32 years with the company. Imamura provided character designs for the likes of Captain Falcon, Fox McCloud, and Tingle, and he was closely related with F-Zero for his design work on the original game. IGN spoke with Imamura recently to reflect upon his career, and among other insights, he discussed the potential (or current lack thereof) for a new F-Zero game.

“Of course, I’ve thought about (making a new F-Zero) many times, but without a grand new idea, it’s hard to bring it back,” he explained.

That is entirely reasonable; however, Nintendo thinks of “grand new ideas” for the likes of Super Mario and The Legend of Zelda pretty often, and its other racing franchise, Mario Kart, is selling better than ever. Surely Nintendo designers can spare some of that brainpower to come up with an interesting and profitable new angle for F-Zero.

Incidentally, Takaya Imamura also discussed the development of F-Zero GX on GameCube, which he describes as “the ultimate F-Zero.” He worked on the game with Sega’s Amusement Vision, headed by Super Monkey Ball creator (and subsequent Yakuza creator) Toshihiro Nagoshi. Among other things, Imamura amusingly said, “Nagoshi had a professional darts machine in his office, which I thought was very stylish. In those days, Nagoshi still had long hair, but he was already quite imposing.”

Let us know how you feel about the prospects of a new F-Zero anytime soon.


John Friscia
Head Copy Editor for Enthusiast Gaming, Managing Editor at The Escapist. I'm a writer who loves Super Nintendo and Japanese role-playing games to an impractical degree. I really miss living in South Korea. And I'm developing the game Boss Saga!