N64 GoldenEye 007 programmer confirms Oddjob is ‘definitely cheating’

N64 GoldenEye 007 Programmer Confirms Oddjob is "Definitely Cheating" remaster

There are certain rules when gaming with your friends that go unsaid. You don’t pick Bo Jackson in Tecmo Super Bowl. You don’t pick Meta Knight in Super Smash Bros Brawl. And you certainly never, ever, EVER pick Oddjob in the Nintendo 64 classic GoldenEye 007.

While this was a basic understanding from gamers everywhere, we now have people from the development team confirming what we already knew. Oddjob is for cheaters.

“A (Short) View To A Kill”

In a recent retrospective of GoldenEye 007 from MEL Magazine, the topic of Oddjob’s inclusion was brought up. Even more specifically was the general consensus from the gaming community that the classic Bond villain’s short stature gave an unfair advantage during multiplayer. Mark Edmonds, gameplay and engine programmer for GoldenEye, chimed in with the following response.

“It’s definitely cheating to play as Oddjob! But that can just add to the fun when you’re all sitting there next to each other and berating/poking/hitting the person who chooses him. Personally, I like to pick Jaws and then beat the person with Oddjob just to show them! We could have put something in to stop this blatant cheating, but why not just let players decide on their own rules?”

N64 GoldenEye 007 Programmer Confirms Oddjob is "Definitely Cheating"

“The Spy Who Fragged Me”

Speaking of multiplayer, there was quite a bit said in regards to that mode as well. Why not? It was only the main reason why N64 owners kept GoldenEye cartridges glued to their consoles. What most fans didn’t know, however, is that this almost wasn’t included at all.

Console shooters back in the ’90s had more of a focus on single player content, and for good reason. The hardware simply wasn’t equipped to handle multiple players gunning for each other in the kind of way PC gamers were enjoying. Multiplayer first-person shooters were considered more of a PC only experience.

It was the four controller ports on the Nintendo 64 that prompted Rare to give the mode a go as a “wishlist thing” according to developer David Doak. A multiplayer mode was worked without notifying Nintendo first. Once the team felt confident they had something really fun in place, they presented it to Nintendo. The rest was history as fans enjoyed Golden Guns, Slappers Only, Paintball Mode and more with their favorite Bond characters.

N64 GoldenEye 007 Programmer Confirms Oddjob is "Definitely Cheating"

What were your favorite moments when playing GoldenEye 007? Were you the one who left proximity mines in the Facility toilet? Let us know in the comments!

David Giltinan
David has been involved in games media since 2012 running his own blog, YouTube channel, being a founding member of RETRO Magazine, and now as host/producer of ARGcast - Another Retro Gaming Podcast. He also dabbles in voiceover and is occasionally a stunt double for Jude Law.