The first game in the Legend of Zelda timeline is Skyward Sword. So, naturally, it is the first game I played on my quest to finish every single Zelda game before Link’s Awakening Remastered drops on Sept. 20.
Let me tell you, The Legend of Zelda: Skyward Sword is a doozy of a game to start a marathon with. I didn’t even complete 100 percent of the game’s sidequests, Goddess Cubes, or Heart Pieces. The game still took me over 35 hours. However, I did play the game without a guide (as is the only real way to play a Zelda title), which contributed to my lengthy playthrough.
Overall, Skyward Sword does a great job of bringing the convoluted Zelda storyline together. This is especially astonishing considering the game released 25 years after the original Legend of Zelda title. Linking the games together with an overarching story wasn’t even an official concept until its release.
Anyway, I had a great time on my playthrough. I never finished Skyward Sword when it released in 2011 due to issues with the motion controls. But when I popped the disc into my Wii U and played using a modern Wii Motion Plus controller, I had absolutely zero issues. I even had fun with the motion controls this time. Maybe I’ve matured, or the game just functions better on the Wii U (unlikely since Wii titles work directly off almost identical hardware on Wii U rather than emulation), but either way it worked flawlessly.
How Skyward Sword holds up in 2019
Overall, I’d say that Skyward Sword holds up pretty decently in 2019. However, it isn’t all sunshine and daffodils. For one, it was incredibly fuzzy by today’s standards, and playing on modern hardware introduced several unwanted visual artifacts (such as color banding). The game also stutters quite noticeably in high-action scenarios.
In addition to the few issues with the game’s visuals, I disliked how spectacularly linear it felt. If other Zelda games hold your hand, Skyward Sword practically carries you to your next objective. Every single action, item, and quest seemed to have its very own tutorial. And to make things worse, your companion, Fi, is somehow even more obnoxious than Navi ever dreamed of being. She seems to pop up with another “hint” every couple of minutes. By the end of my playthrough, I was more than happy to see her go. I really hope she never finds her way out of the Master Sword’s hilt in any future title.
Okay, I’ve hated on Skyward Sword enough for one article. I promise that I don’t dislike the game. Even with its flaws, revisiting The Legend of Zelda: Skyward Sword was an enjoyable experience. I highly recommend giving it another playthrough if you haven’t done so in a while.
Anyway, enough about Skyward Sword. It’s time for me to start playing the next game in the series and my marathon: The Legend of Zelda: Minish Cap!