Monark combat trailer has rad visuals, RPG battles, & a weirdly good pop song

Monark combat trailer pop song RPG battles English release date February 22, 2022 FuRyu Lancarse NIS America

As we have previously covered, NIS America, FuRyu, and Lancarse are bringing school-based RPG Monark to Nintendo Switch, PlayStation 4, PlayStation 5, and PC on February 22, 2022. Today, NIS America released a Monark combat trailer to maintain hype, but it doesn’t actually go into any depth about the battle system. Instead, it just shows glimpses of the combat amid random cool visuals of battle animations, and it’s all backed by a pretty nice pop song called “Pleiades,” with vocals by harusaruhi and composed by Parsley Onuma.

As far as actual combat info goes though, here’s what we have to work with: “Strengthen your Ego and customize the appearance and abilities of your Fiends. Unlock different Fiends to command in battle, and use the freeform tactical system to position your units and unleash destruction upon your enemies.” Some of that comes across vaguely in the Monark combat trailer.

Monark comes from former Shin Megami Tensei developers who wanted to make something a little like Shin Megami Tensei if… again, which explains some elements of the game, including its school setting. The premise is pretty straightforward: Shin Mikado Academy is surrounded by deadly mist, and you go to the Daemon-filled Otherworld in a quest to save your friends. Along the way, you use Authority of Vanity to summon Fiends to fight for you, fueled by your “Ego.” Sure, totally normal.

Monark launched in Japan back in October, and for the sake of discussion, the game has an average rating of 3 1/2 stars on Japanese Amazon reviews on PlayStation and Switch alike. So it sounds like the game may have some rough edges, but since I don’t speak Japanese, (That’s Sato’s gig.) it’s anyone’s guess what those rough edges might be.


John Friscia
Head Copy Editor for Enthusiast Gaming, Managing Editor at The Escapist. I'm a writer who loves Super Nintendo and Japanese role-playing games to an impractical degree. I really miss living in South Korea. And I'm developing the game Boss Saga!