Miyamoto Flipped A Table Over Hyrule Warrior\'s Design Decision

Maybe it wasn\’t as dramatic as it sounds, but according to an upcoming interview with Legend of Zelda series producer Eiji Aonuma and Koei Tecmo’s Yosuke Hayashi over at Nintendo Life, Miyamoto’s influence in the makings of the new Hyrule Warriors title stretched into the realm of the physical. When Hyrule Warriors was still in development stages, Miyamoto put his foot down – or, rather, up-ended a tea table – in making sure that Hyrule Warriors stayed a Dynasty Warrior’s experience with Zelda elements…and not the other way around.

At first, when Hayashi-san approached me, he wanted to make this title closer to a Zelda game than a Dynasty Warriors game — that extended to having boss battles in the dungeons and [having] certain characters in the game. However, Mr. Miyamoto came along and up-ended the tea table, saying, “No, that should not be the case. What we’re doing here is grafting Zelda onto the Dynasty Warriors experience.” It was a reversal of the original proposal from Hayashi-san, which was adding elements of Dynasty Warriors onto the Zelda franchise. It ended up being the other way around based on Miyamoto’s direction.

Announced back in December 2013, Hyrule Warriors is an unprecedented spinoff in the Legend of Zelda universe being developed by Koei Tecmo. This beat-em up title is a Dynasty Warriors game at heart, but the multitudes of Zelda characters, locales, elements, and more will make any Zelda fan feel right at home. Miyamoto was dedicated to preserving the uniqueness of the game while the Zelda qualities of the game manifested themselves in ways outside of gameplay. For Miyamoto, this game was always to remain a spinoff title and not a new entry in the Zelda series, which seemed to be a possibility at first.

Though challenging, striking a balance between Dynasty Warriors and Zelda influences proved to be the most rewarding.

This relates a bit to when Mr. Miyamoto stepped in to overturn the tea table. It was really trying to strike that balance of making a game that Zelda fans will enjoy that is different from a typical Zelda game, that has enough elements that people will enjoy but also not losing Zelda fans. We ourselves are Zelda fans as well, so we had to ask ourselves the question of what is it that makes a Zelda game, and how many of those elements do we need to include. Up until the very end, we kept adding different elements to the game until we struck a balance that we were happy with.

Approaching its late September release in all regions outside Japan, Hyrule Warriors has maintained its hype and excitement since last year, thanks in part to Nintendo Directs, enticing DLC announcements, and a surprisingly large cast of colorful characters. By the end of the month, we should know for sure if this fusion of Dynasty Warriors and Zelda was worth the wait.

Hyrule Warriors releases September 19th in Europe, the 20th in Australia, and the 26th for North America, only for Wii U.

Dakota Lasky