In a recent interview between Kiwi Talkz and Richard Vorodi, a designer on Metroid Prime Hunters, Vorodi indicated that he would be completely on board with a Switch remake of the game. In his response, which you can read below, Vorodi expressed that he already believes that the game is perfect, but that he would also be very interested to see how the original title could be worked to fit into today’s much more advanced FPS landscape.
The selfish side of me would say no – it’s perfect the way it is – [but] that’s the thing, it’s not my game, it’s the world’s game. It’s actually incredibly flattering; if there is an audience for that game, if there’s a way to usher it into the 21st century or the post-pandemic world, that’d be great. It would be great to see those guys at full resolution, it would be great to see the ponytail swinging… there’s been so many advances. FPS more than any other genre has seen the most growth… it would be unbelievable to see how that game would play today. So yeah, I’m all for it.
If you’d like to see the full interview, it’s worth a watch. In addition to fielding the above question about his desire for Metroid Prime Hunters on Switch, Vorodi shares many interesting tidbits surrounding his work on the game. Among other things, Vorodi mentions that Nintendo has a “Metroid Bible” with detailed guidance that it provides to developers working with the series, and Vorodi additionally sheds some insight on how the hunter Weavel got their name.
Metroid Prime Hunters was a pretty impressive feat way back in the day. The game was one of the earliest attempts at showcasing that the DS was capable of handling a full FPS. Did you get to experience it back in the day? If so, what did you think? Let us know in the comment section below.