Mega Man, Monster Hunter: World lead Capcom to most profitable quarter ever

Capcom announced today its most profitable first quarter since it began disclosing quarterly results, spurred in large part due to the massive success of Monster Hunter: World and strong performances of entries from gaming mainstays Street Fighter and Mega Man.

The Osaka-based games publisher announced net sales had risen 46.5 percent to 17,204 million yen ($155 million USD), while operating income was up an eye-popping 550 percent to 5,106 million yen ($46 million USD) for the first fiscal quarter ending June 30. These numbers are contributing to what Capcom hopes is its sixth consecutive year of operating income growth.

Monster Hunter: World, which launched in January on PlayStation 4 and Xbox One, was credited as a major driver for those profits, having sold 8.3 million units thus far.  The company’s “digital contents” business received a nod, as well as Street Fighter 30th Anniversary Collection, released in May worldwide (except, unusually, in Japan, which won’t see it until October) for Switch, PlayStation 4, Xbox One and Windows. Mega Man X Legacy Collection, Mega Man X Legacy Collection 2 and Mega Man X Legacy Collection 1+2 for Switch were specifically cited for maintaining “robust sales thanks to a loyal fan base and strong brand capabilities.”

Capcom also noted its continued plans for more digital content, including its recent Switch release in Japan of Resident Evil 7: biohazard Cloud Version. No plans for the title’s release outside of Japan were announced.

The company also reported modest gains in its arcade operations and “other businesses,” consisting mostly of royalty income from the licensing and sale of character merchandise. Those operating incomes rose the first quarter 12.1 and 122.6 percent, respectively.

Things were not all wine and roses in the House of Mega Man, however. Shed a tear for the company’s profit margins in Pachinko, those curious casino-style parlor games that can be found all over Japan. Capcom said sales dropped 73.1 percent to 376 million yen ($3.39 million USD) due to “the downturn in consumer confidence and dampening investments by the Panchinko/Pachislo hall operators.”

[Source: Capcom]

John Dunphy
John Dunphy has written, edited and managed several newspapers, magazines and news websites in both the United States and South Korea. He's written about local government, food, nightlife, Korean culture, beer, cycling, land preservation, video games and more. His love of gaming began with the Atari 2600 but truly came of age on the Super Nintendo. Looking at his staggering surplus of console and PC games yet to be played, he laments the long-ago days of only being able to buy one $70 32-megabyte cartridge and playing it until his hands ached.