Sakurai explains his use of figures for Smash motion capture & why Joker was the toughest

Sakurai explains his use of figures to motion capture Joker and other Super Smash Bros Ultimate fighters

It seems like Masahiro Sakurai is methodical for doing just about everything, which explains why he’s had trouble finding a successor, but one of his more tedious methods comes from his use of figures that went into the motion capture of Joker and other characters in Super Smash Bros.

Sakurai provided the following information and images on Twitter as extra details that didn’t make the cut in his final Famitsu column:

Masahiro Sakurai: “These pictures are part of the pose photos I took for motion production instructions. Instead of using CG, I processed what I took by pinching the figure with tweezers. Additionally I also made it show the attack timing and entire motion time for the pre-production. This is a production method I’ve used since Super Smash Bros. Brawl.”

Sakurai explains his use of figures to motion capture Joker and other fightersFrom left to right, we have images showing Down Special: counter stance, Down Special: Tetrakarn, Down Special: Makarakarn.

Sakurai explains his use of figures to motion capture Joker and other fighters

We’ve translated the section from the Sakurai Famitsu interview about working on motion capture and making the Joker DLC for Super Smash Bros. Ultimate below:

Famitsu: So, can you please walk us through other additional fighters? Starting with Joker, we’d like to hear about some inside stories.

Masahiro Sakurai: “Being the first DLC, it was the first fighter we had to work on. However, he was also the fighter that we the roughest timing on planning since it was just months before the game went gold.”

Famitsu: Just hearing that sounds horrifying enough.

Masahiro Sakurai: “When it comes to making DLC, you need to start by planning all kinds of things, starting with the graphics and motion. You need to make various things before you can even start. However, I was thinking of adding systems that are unique to each additional fighter. So I had a lot to think about before the game went gold.

Additionally, I talked about it here and there in the Famitsu columns, but I prepared photos of figures posing for creating the fighter motions. For Joker’s system, it had Arsène. So that means I needed an extra figure for the photos with the addition of Arsène.

In the middle of that especially busy time, that part of the photo production work required double the time of a regular fighter. Man, that was a rough time.”

Super Smash Bros. Ultimate is immediately available for the Nintendo Switch. In case you missed it, Sakurai talked about his plans to lay low but promised he’ll try not to disappear in his final Famitsu column.

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