Luigi texture discovered in Super Mario 64 source leaks, plus unused Ocarina of Time levels

texture Luigi Super Mario 64 source code leaks Nintendo source code leaks Nintendo 64 The Legend of Zelda: Ocarina of Time levels unused rooms

The massive alleged Nintendo source code leaks we reported on back on Friday are increasingly proving to be legitimate — to an astounding degree. So many more oddities and unused content from various classic Nintendo games, especially Super Nintendo games, have been discovered. And while there is reportedly a lot of corruption in the files that will make full demo dumps of many titles not possible, that isn’t stopping awesome stuff from being found. For instance, individual textures for Luigi in Super Mario 64 on Nintendo 64 have been discovered (in an early build apparently called Ultra 64 Mario Brothers), and hackers have been reassembling him. Plus, unused rooms for The Legend of Zelda: Ocarina of Time have been located.

Luigi was famously absent from the original Nintendo 64 version of Super Mario 64 — but no longer. The most prominent Luigi reassemble is below, as apparently provided by a hacker named “devwizard.”

A Photoshop version of Luigi has been going around too, physically constructed from the leaked assets.

Then there’s this monstrosity.

Then there is a sampling of various unused early rooms from The Legend of Zelda: Ocarina of Time (some strong language ahead). It’s admittedly a lot to digest, albeit in a good way.

Then to bring things full circle between Luigi and Link, here are original packaging assets for Super Mario 64, The Legend of Zelda: Ocarina of Time, and Nintendo 64 boxes in general.

And there’s even more where that came from! Check out the various Twitter accounts above for more Nintendo 64 source code leak discoveries, whether pertaining to Luigi and Super Mario 64 in general or Ocarina of Time.


John Friscia
Head Copy Editor for Enthusiast Gaming, Managing Editor at The Escapist. I'm a writer who loves Super Nintendo and Japanese role-playing games to an impractical degree. I really miss living in South Korea. And I'm developing the game Boss Saga!