Another day, another Nintendo Switch port, this time of an Xbox 360-era cult classic. Kingdoms of Amalur: Reckoning is an RPG that came from one-game developer 38 Studios, and the game itself turned out pretty well despite subsequent legal and financial difficulties and the dissolution of the studio. THQ Nordic bought the IP in 2018 and released a remaster of it on PC, PlayStation 4, and Xbox One last year, and now Kingdoms of Amalur: Re-Reckoning is coming to Nintendo Switch on March 16.
Kingdoms of Amalur on Switch will be bundled with expansion content like The Teeth of Naros, Legend of Dead Kel, and weapons and armor bundles. What’s cool about Re-Reckoning is that even though the game is nearly nine years old, there are plans for brand new content. The Fatesworm expansion is due out some time in 2021 across all platforms.
Kingdoms Of Amalur: Reckoning was created with a goal to create a striking and original world, with the talent to back it up. Bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston were all involved, as 38 Studios set out to make a grand RPG. Here’s a rundown of some of the game’s notable features, straight from the game’s new publisher, THQ Nordic:
- The Revolutionary Destiny System allows you to continuously evolve your character class to your style of play
- Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills
- Explore deep levels of lore in a universe steeped in 10,000 years of fiction
- Enjoy countless side quests rich in political intrigue, romance, sinister magic, and even whimsy – all central to the primary mission.
The reckoning is coming to Switch in March with Kingdoms of Amalur: Re-Reckoning.