Last night, eagle-eyed eShop customers noticed a listing for Lab Zero’s crowdfunded action RPG Indivisible. The Nintendo Switch version of the game, which was initially scheduled to launch alongside other platforms last year, finally had a release date slated for today! However, my own excitement was as palpable as my confusion; as a backer awaiting my own copy of the Switch port, I wondered why the game was shadow-dropped out of the blue with no forewarning to backers. As it turns out, neither did the dev team know Indivisible would launch today.
“I’m sorry. It wasn’t us.”
Indivisible project lead Mike Zaimont took to Twitter to clear the air:
HEY, THAT THING EVERYONE WANTED? @IndivisibleRPG is out RIGHT NOW digitally for Switch in North America! Feel like you missed the announcement? You’re not alone, our team found out because people on Twitter sent us congratulations! I had no idea! But there it is! :^P
Zaimont states that the Switch version—at the very least—has no technical faults, running at a stable framerate when docked or on the go, and praised the porting team’s work. That said, the real problem lies in that the Switch version is based on an old build of the game; the port on the eShop lacks co-op, New Game Plus, and other updates. Combine that with no official announcement reveals or any PR whatsoever, Zaimont apologized to backers and his Twitter followers, understandably distancing himself from the Switch release as “this launch does not represent the quality standards of Lab Zero.”
Rather tellingly, Zaimont remained vague on specifics concerning publisher relations, and noted that he was also “told to say nothing about a bunch of previous issues” and might be told to take down his Tweets from this morning. As of now, publisher 505 Games has yet to issue a statement on the premature launch of Indivisible for the Nintendo Switch.
“But hey, it’s 20% off!” says Zaimont, offering cold comfort.
Will you be picking up the Nintendo Switch version of Indivisible today? Or are you a backer still waiting on a physical copy or download code? Let us know in the comments.