Hyrule Warriors: Age of Calamity launches in November, set 100 years before BOTW

Hyrule Warriors: Age of Calamity trailer story Koei Tecmo Nintendo 100 years before The Legend of Zelda: Breath of the Wild BOTW Eiji Aonuma Yosuke Hayashi Robbie Purah

In another spectacularly random announcement, Nintendo has revealed Hyrule Warriors: Age of Calamity, a new Warriors game from Koei Tecmo. This time, the game is apparently canon, as it occurs 100 years before The Legend of Zelda: Breath of the Wild. Eiji Aonuma introduced the game. Then Yosuke Hayashi, producer of Hyrule Warriors, subsequently appeared to talk about the game more. They were both excited to create a game that tells the story of the Great Calamity, fought between Hyrule and Calamity Ganon, because it would involve battles between large armies.

Koei Tecmo worked closely with the Zelda team in “every step of the process including gameplay direction, graphics, world, and all dialogue” for Hyrule Warriors: Age of Calamity. Essentially, this will be an especially authentic Warriors adaptation, and Aonuma and Hayashi hammered home over and over that it’s going to be a big thrill to battle through the Great Calamity. That being said, theoretically — this game probably won’t have a happy ending.

One can presume that Koei Tecmo’s Omega Force is also working on this title, though it wasn’t stated explicitly. Regardless, it is shaping up to be an attractive new Warriors experience, and an update from PR states: “In addition to hacking and slashing their way through swarms of enemies to defend Hyrule, players will also solve environmental puzzles, unlock weapons and skills, craft materials, visit shops to obtain items, and use the power of the Sheikah Slate, which fans will recognize from The Legend of Zelda: Breath of the Wild.”

Hyrule Warriors: Age of Calamity will launch on Nintendo Switch on Nov. 20, 2020.


John Friscia
Head Copy Editor for Enthusiast Gaming, Managing Editor at The Escapist. I'm a writer who loves Super Nintendo and Japanese role-playing games to an impractical degree. I really miss living in South Korea. And I'm developing the game Boss Saga!