Here are the safety guidelines for the Nintendo Labo VR kit for Switch

Earlier this month, Nintendo finally revealed that it’s throwing its hat into the ring of virtual reality. While kind of late to the party, this announcement still generated a lot of chatter due to it being tied to that of Nintendo Labo. The constructible cardboard toy-sets have just gotten an unexpected upgrade, as they will now be featured in new forms that are a part of the new Nintendo Labo VR KIt.

Nintendo has released safety guidelines for the VR kit, which includes tips on how the headset should be used for maximum comfort and enjoyment. A few highlights include the fact that while the kit is targetted at children, it’s not recommended for kids under seven-years-old to use the headset due to it having the potential to cause issues with their vision. Nintendo also advises against using the VR goggles for extended periods of time as it can cause eye fatigue. Some folks also have the potential to experience motion sickness.

Here’s the full rundown:

Nausea and other bodily effects

 

While using the VR mode* pay attention to your body and, should you feel unwell, please stop playing and take a break.

 

While using VR mode there may be times when you experience motion sickness. Also, after playing for an extended time you may experience some fatigue and 
While using VR mode please be mindful of your body and play a little bit at a time until you become accustomed to it. Please pause the game and take a break the moment you begin to feel even a little unwell. 

 

The VR Goggle Toy-Con is handheld and not fastened to the head. The player can pause the game and take a break at any time. 

 

* The Nintendo Labo Toy-Con 04: VR Kit (from here: VR Kit) is needed to play VR titles

For those playing VR Mode

 

Due to things such as player’s physical condition, the type of image and also surroundings, some

players may have difficulty seeing images properly while playing VR.

 

VR utilises a 3D imaging technique called ‘Stereopsis’. The ability to see these images varies from person to person and difficulty can arise due to things such as a difference in ability between the right and left eyes and also pupillary distance (the space between the left and right pupils). 

 

If the VR image becomes difficult to see, the VR mode on the VR Kit can be turned on or off at any time. Please tailor your use to whatever suits you best. 

 

Recommended age for use:

 

The intended audience for VR is those aged 7 and over. Those aged 6 and under should refrain from using the mode.

This advisory age has been established by researchers in the ophthalmology and vision fields studying the effects of 3D images on the development of children’s eyes. 

 

Furthermore, there are still things that may not yet be understood about the effect VR may have on childhood development. For this reason, a prompt will appear within the game after a certain time suggesting the player take a break. We also ask that guardians encourage children to take appropriate breaks while playing VR. 

 

It is possible to set a limit to the time VR can be used within the game. For those with concerns, please feel free to use this function.

[VIAVIA 2]
A.K Rahming
Having been introduced to video games at the age of 3 via a Nintendo 64, A.K has grown up in the culture. A fan of simulators and racers, with a soft spot for Nintendo! But, he has a great respect for the entire video game world and enjoys watching it all expand as a whole.