Feral Interactive, the team tasked with bringing Codemasters’ GRID Autosport over to Switch, has been drip-feeding some new info about the upcoming port via Twitter. After recently confirming a September release, Feral has also shared a few more tidbits of info about the project.
For starters, there will be two different graphical modes for GRID: performance (which will target 30 FPS) and quality (60 FPS). There are numerous other games on Switch which offer similar functionality, so it’s not out-of-the-ordinary to see that Feral has also chosen to include this. Though, it is mildly surprising that a game originally designed for the PS3 and the Xbox 360 isn’t running on all-cylinders on Switch. Though the game did only run at 30 FPS on last-gen consoles, so this is still an upgrade.
The crowds on iOS are only static on the oldest supported phones.
For Switch, the crowds and framerate depend on if you’ve set the game to performance mode (60FPS) or graphics mode (30FPS). You choose.
— Feral Interactive (@feralgames) August 19, 2019
Another bit of info is that the game will only be a digital-only release “for now”. Physical fans might be bummed out, but this could end up following a pattern similar to that of games like Cities: Skylines which launch digitally first and get the retail treatment several months later.
Digital only, at least for now.
— Feral Interactive (@feralgames) August 19, 2019
These are all the tidbits I could find at this point. It’s a bit strange there hasn’t been a proper press release with these details, but that may come sooner than later since the game is set to hit the eShop within the next month.
[VIA]