Being a person who spends most of his waking hours working, I don’t have as much time as I’d like to revisit gaming classics. I’m not sure if I’ll ever make the time to fully play through Monolith Soft’s Xenoblade Chronicles: Definitive Edition when it releases on May 29, having already played the original on Wii. But I have it preordered anyway, because I will definitely play the 10-12-hour Future Connected epilogue. It’s bound to be a thrilling addition to an already fantastic game, and Monolith Soft president and series creator Tetsuya Takahashi recently explained to Famitsu why they decided to add this epilogue. It involves… pity for Melia.
Nintendo Everything provides the translated rationale from Takahashi:
It’s because we felt bad for Melia… I’m only half-joking when I say that. With Future Connected, we’re able to draw in those who’ve already played Xenoblade Chronicles; moreover, there’s details there that connect to the future of Xenoblade. So we created it for two and a half reasons. Another rationale being we had an unused map from the main game, the Bionis’ shoulder, which was appropriate for the setting.
Without spoiling anything, I too felt bad for Melia at one point in Xenoblade Chronicles and wished certain things could have worked out differently. I don’t know if Future Connected will necessarily deliver what I was hoping for, but I’m eager to find out one way or the other. I’m curious to see what we’ve been missing with the Bionis’ shoulder as well.
The wait for this title is almost over. How hyped are you to replay this adventure or try it out for the first time?