EAD: Super Mario 3D Land Meant To Be An Entry Point For Mario Newcomers


The director of Super Mario 3D Land, Koichi Hayashida, spoke to Joystiq during GDC:

\”We thought of setting the difficulty level about as low as we could go realistically for this game because we saw this as an entry point to the Mario games for a lot of people. So the way we see it is someone would pick up Super Mario 3D Land and play that, and then maybe they would move onto Super Mario Galaxy or Super Mario Sunshine or Super Mario 64 after that.\”

There’s an even more personal motivation. \”Speaking as a Mario game fan personally, I should admit that I had trouble trying to clear the first two Super Mario Bros. games,\” Hayashida said. \”So for me, I wanted to create a game that I could at the very least clear. Even if it meant using Assist Blocks, I was able to clear this one, of course.\”