Dakko Dakko – Wii U Was \”Too Much to Resist\”

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Dakko Dakko recently revealed they would be bringing their first title to the Wii U eShop as an exclusive…

NL: Your previous titles have been on Sony hardware – what made you consider the Wii U as the platform for Scram Kitty, as opposed to the Vita or PS3?

Dan Croucher: The primary reason is the Wii U hardware itself. The mix of second-screen, next-gen power and the infrastructure Nintendo is building with Miiverse and the eShop was too much to resist. Scram Kitty as a game was designed with Wii U in mind even before we approached Nintendo, and we believe in developing a particular game that suits the platform’s unique features. We\’d be happy developing for Vita or PS3, of course, and really hope to do so in the future, but we\’d make a different game on a different platform. Scram Kitty himself decided on Wii U in this case!

NL: When can we expect to see the game on the Wii U?

DC: Scram Kitty and his Buddy on Rails is due for release on the Nintendo eShop in late 2013 — in plenty of time for Christmas.

NL: Do you have any ideas for future projects on the console?

DC: So many. Too many to even consider exploring right now, unfortunately. Dakko Dakko now has enough staff to stage a proper board game night, and we\’ve been playing a lot of Risk Legacy recently, and a bit of Scotland Yard. Both of these usually cause an explosion of new multiplayer Wii U game ideas, as well as just about anything else in life!

Dakko Dakko’s first game for the Wii U is ‘scram Kitty and His Buddy on Rails\’, you can find out more about the game here.

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