Crystal Chronicles Remastered director apologizes for game issues, promises improvements

Final Fantasy Crystal Chronicles Remastered Edition Director Ryoma Araki apologizes apology for game bugs performance Square Enix update improvements coming

Final Fantasy Crystal Chronicles Remastered Edition arrived on Nintendo Switch and other platforms last month, and it experienced an underwhelming critical response. Evidently, the fans who bought the game aren’t entirely satisfied with it either. To that end, Final Fantasy Crystal Chronicles Remastered Edition Director Ryoma Araki (also known as Araki Ryoma, depending on convention) has issued a message at the Square Enix website, where he offers his “sincerest apologies for the inconvenience caused during play” and promises updates on all platforms.

Araki hopes to issue updates that remedy bugs at a “rapid” pace, and he and his team are continuing to review player feedback in order to create a schedule for delivering comprehensive improvements. At present, the Square Enix team aims to fix a bug that allows for an item to be obtained infinitely, and it will also address a bug where “players will count as already having spawned an unknown element hotspot after being matched with a player who has spawned one and completed a dungeon in multiplayer.”

Furthermore, Final Fantasy Crystal Chronicles Remastered Edition will receive the new ability for the host player to skip boss intro scenes and myrrh drop scenes in multiplayer. The iOS and Android versions in particular will also newly receive the ability to skip those sequences during solo play, in addition to “improvements to the frequency of freezes during loading.”

If you bought Final Fantasy Crystal Chronicles Remastered Edition, how are you liking it? Are the problems serious enough to warrant apologies from Araki?


John Friscia
Head Copy Editor for Enthusiast Gaming, Managing Editor at The Escapist. I'm a writer who loves Super Nintendo and Japanese role-playing games to an impractical degree. I really miss living in South Korea. And I'm developing the game Boss Saga!