The Last of Us Part II may not be part of the Nintendo news sphere, but gaming accessibility is. And in response to The Last of Us Part II‘s hugely varied accessibility options, Steve Saylor, a video game accessibility consultant, posted an incredibly emotional video online. Saylor is blind, and upon loading up Naughty Dog’s latest title, he was overwhelmed at just how many accessibility options were present.
I've been reluctant to post this.
This is why we do what we do. ?
— Steve Saylor ? PAX East (@stevesaylor) June 12, 2020
The Last of Us Part II can be played entirely through audio, an unprecedented feat for a game like this. Saylor’s response to this was to say, “This is what myself and others in the accessibility community have been advocating for so long; there’s so much here. This is why I do what I do. This is why I work so hard to promote accessibility. This is why, because this is important.”
Naughty Dog’s second The Last of Us entry features a wealth of other options too. For instance, you can tailor text size to your liking, customize color-blind filters, and even slow the action down if required. To enable the game to be played entirely in audio form, Naughty Dog has utilized a bunch of audio cues to replace your typical visual options. There’s also a text-to-speech toggle, allowing collectibles and UI options to be read aloud.
We’d love to see these features become standard across the industry. Is there a particular game you’d love to see these implemented in?