Today, Balan Wonderworld producer Noriyoshi Fujimoto published an article at the Square Enix website to discuss many of the story and world details of his game, ahead of its launch on Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and PC on March 26. It is a new 3D platformer also coming from Sonic the Hedgehog co-creators Yuji Naka and Naoto Ohshima, and while the launch of the game should be a time of excitement, the Balan Wonderworld demo released this past January left us somewhat mortified for the game’s quality. However, Fujimoto has explained that a day one patch for Balan Wonderworld will address at least some of the issues that players had with the demo:
There’s been a wide range of opinions and responses to the demo, and unfortunately at the current stage of development, it simply isn’t feasible to reflect every piece of feedback into the game. However, to offer you all a more balanced gameplay experience, we will be implementing a day one patch for the full game.
Specifically, this patch will adjust movement controls, camera movement, and rebalancing of the difficulty. There’s just over a week left until launch now, so I hope you all enjoy the world of Wonderworld to your heart’s content!
Considering how sweeping the issues were and how generally negative the response was to the Balan Wonderworld demo, it is unclear if this day one patch could do enough to reverse that poor first impression. We’re all rooting for the game though, as it sounds wonderful on paper, at least. Day one patch aside, check out the full article if you’d like to hear Fujimoto paint an admittedly enticing picture of what the first few worlds of Balan Wonderworld will be like.